Location

Namespace
Fuse.Navigation
Package
Fuse.Navigation 2.9.1
Show Uno properties and methods

Interface of StructuredNavigation

Inherited from VisualNavigation

OnActiveChanged(Visual) uno

Call immedaitely when the active page changes (when it is set). This happens prior to animation, so strictly prior to OnNavigated (though within the same frame, the next calls, is fine).

Inherited from Node

ContextParent : Node uno

The context parent is the semantic parent of this node. It is where non-UI structure should be resolved, like looking for the DataContext, a Navigation, or other semantic item.

FindNodeByName(Selector, Predicate<Node> (Node)) : Node uno

Finds the first node with a given name that satisfies the given acceptor. The serach algorithm works as follows: Nodes in the subtree are matched first, then it matches the nodes in the subtrees ofthe ancestor nodes by turn all the way to the root. If no matching node is found, the function returns null.

IsRootingStarted : bool uno

Whether rooting of this node has started. Note that even if this property returns true, rooting may not yet be completed for the node. See also IsRootingCompleted.

Name : Selector ux

Run-time name of the node. This property is automatically set using the ux:Name attribute.

OnRooted uno

If you override OnRooted you must call base.OnRooted() first in your derived class. No other processing should happen first, otherwise you might end up in an undefined state.

Inherited from PropertyObject

Inherited from object

Implemented Interfaces

INavigation uno

An extended navigation interface implemented by full navigation behaviors.

IBaseNavigation uno

A minimal interface implemented by simple navigation behaviors and controls.

INavigation uno

An extended navigation interface implemented by full navigation behaviors.

IBaseNavigation uno

A minimal interface implemented by simple navigation behaviors and controls.

IScriptObject uno

Interface for objects that can have a script engine representation