This page contains documentation for advanced Fuse features, so we have taken the liberty to tick the "Show advanced things" checkbox above for you in advance to be able to provide you with some additional information.
This entity is experimental and might be changed or removed in a future release.

Priority helps determine which gesture to select if multiple gestures can be captured by the same pointer input. This applies when two or more gestures are both matching the current user input (such as a Swipe, ScrollView, and Slider all handling a swipe to the right). The item with the highest priority will be used.

This is not a strict ordering: lower priority gestures can still become active if their Significance value is sufficiently higher than a higher priority gesture. The one with more signficance is generally considered a better match even if low priority.

Location

Namespace
Fuse.Input
Package
Fuse.Nodes 1.9.0

Possible Values

Lowest

Priority helps determine which gesture to select if multiple gestures can be captured by the same pointer input. This applies when two or more gestures are both matching the current user input (such as a Swipe, ScrollView, and Slider all handling a swipe to the right). The item with the highest priority will be used.

Low

Priority helps determine which gesture to select if multiple gestures can be captured by the same pointer input. This applies when two or more gestures are both matching the current user input (such as a Swipe, ScrollView, and Slider all handling a swipe to the right). The item with the highest priority will be used.

Normal

Priority helps determine which gesture to select if multiple gestures can be captured by the same pointer input. This applies when two or more gestures are both matching the current user input (such as a Swipe, ScrollView, and Slider all handling a swipe to the right). The item with the highest priority will be used.

High

Priority helps determine which gesture to select if multiple gestures can be captured by the same pointer input. This applies when two or more gestures are both matching the current user input (such as a Swipe, ScrollView, and Slider all handling a swipe to the right). The item with the highest priority will be used.

Highest

Priority helps determine which gesture to select if multiple gestures can be captured by the same pointer input. This applies when two or more gestures are both matching the current user input (such as a Swipe, ScrollView, and Slider all handling a swipe to the right). The item with the highest priority will be used.

Interface of GesturePriority

High : GesturePriority uno

Priority helps determine which gesture to select if multiple gestures can be captured by the same pointer input. This applies when two or more gestures are both matching the current user input (such as a Swipe, ScrollView, and Slider all handling a swipe to the right). The item with the highest priority will be used.

Highest : GesturePriority uno

Priority helps determine which gesture to select if multiple gestures can be captured by the same pointer input. This applies when two or more gestures are both matching the current user input (such as a Swipe, ScrollView, and Slider all handling a swipe to the right). The item with the highest priority will be used.

Low : GesturePriority uno

Priority helps determine which gesture to select if multiple gestures can be captured by the same pointer input. This applies when two or more gestures are both matching the current user input (such as a Swipe, ScrollView, and Slider all handling a swipe to the right). The item with the highest priority will be used.

Lowest : GesturePriority uno

Priority helps determine which gesture to select if multiple gestures can be captured by the same pointer input. This applies when two or more gestures are both matching the current user input (such as a Swipe, ScrollView, and Slider all handling a swipe to the right). The item with the highest priority will be used.

Normal : GesturePriority uno

Priority helps determine which gesture to select if multiple gestures can be captured by the same pointer input. This applies when two or more gestures are both matching the current user input (such as a Swipe, ScrollView, and Slider all handling a swipe to the right). The item with the highest priority will be used.

Inherited from object