This entity is experimental and might be changed or removed in a future release.

The priority of the swiping gesture when competing with other gestures.

The default is Lower.

Mutliple SwipeGesture behaviours in the same node become part of a single compound gesture. The priority is applied, but once the gesture acquires a hard capture (becomes solely recognized), a lower priority swipe may then nonetheless be triggered (should the pointer direction change).

Location

Namespace
Fuse.Gestures
Package
Fuse.Gestures 1.9.0

Returns

GesturePriority

Possible Values

Lowest

Priority helps determine which gesture to select if multiple gestures can be captured by the same pointer input. This applies when two or more gestures are both matching the current user input (such as a Swipe, ScrollView, and Slider all handling a swipe to the right). The item with the highest priority will be used.

Low

Priority helps determine which gesture to select if multiple gestures can be captured by the same pointer input. This applies when two or more gestures are both matching the current user input (such as a Swipe, ScrollView, and Slider all handling a swipe to the right). The item with the highest priority will be used.

Normal

Priority helps determine which gesture to select if multiple gestures can be captured by the same pointer input. This applies when two or more gestures are both matching the current user input (such as a Swipe, ScrollView, and Slider all handling a swipe to the right). The item with the highest priority will be used.

High

Priority helps determine which gesture to select if multiple gestures can be captured by the same pointer input. This applies when two or more gestures are both matching the current user input (such as a Swipe, ScrollView, and Slider all handling a swipe to the right). The item with the highest priority will be used.

Highest

Priority helps determine which gesture to select if multiple gestures can be captured by the same pointer input. This applies when two or more gestures are both matching the current user input (such as a Swipe, ScrollView, and Slider all handling a swipe to the right). The item with the highest priority will be used.